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dc.contributor.authorRolf, Bertilen
dc.coverage.spatialCY - Λευκωσίαen
dc.creatorRolf, Bertilen
dc.date.accessioned2016-02-18T10:46:07Z
dc.date.available2016-02-18T10:46:07Z
dc.date.issued2003
dc.identifier.urihttp://hdl.handle.net/10797/14726en
dc.descriptionΠεριέχει το πλήρες κείμενοel
dc.description.abstractIn designing, developing and evaluating educational software supporting reasoning, three aspects are important. The first is the cognitive domain of practice, relating to the nature of reasoning and the idea of support. The second aspect relates to the professional and educational objectives and settings, in particular coupling reasoning software to educational modules. The third aspect relates to economics: market, distribution and user economy. Two scenarios of development for reasoning software can be extrapolated. In the first scenario, software is seen as an add-on to present day textbooks in critical thinking.en
dc.language.isoengen
dc.publisherDepartment of Educational Sciences, University of Cyprusen
dc.relation.ispartofComputer based learningen
dc.rightsinfo:eu-repo/semantics/openAccessen
dc.rightsOpen Accessen
dc.sourceCBLIS Conference Proceedings 2003 Volume I: New Technologies and their applications in educationen
dc.titleEducating reason. From craft to technologyen
dc.typeinfo:eu-repo/semantics/conferenceObjecten
dc.subject.uncontrolledtermReasoningen
dc.subject.uncontrolledtermArgumentationen
dc.subject.uncontrolledtermSoftwareen
dc.subject.uncontrolledtermDesignen
dc.subject.uncontrolledtermTeachingen
dc.subject.uncontrolledtermLearningen
dc.contributor.conferenceorganizerLearning in Physics Group, University of Cyprusen
dc.contributor.coordinatorConstantinou, Constantinos P.en


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