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dc.contributor.authorDouce, Christopheren
dc.coverage.spatialCY - Λευκωσίαen
dc.date.accessioned2016-01-28T08:19:20Z
dc.date.available2016-01-28T08:19:20Z
dc.date.issued2007
dc.identifier.urihttp://hdl.handle.net/10797/14531en
dc.descriptionΠεριέχει το πλήρες κείμενοel
dc.description.abstractThis paper presents a high level review of the fields and techniques that researchers and practitioners can draw upon to extend learning technology state of the art. The paper begins by describing some of the disciplines that researchers can use to inform the design of their systems. This is followed by an overview of one of the key research approaches: development through engineering. A key aspect to engineering is considered to be evaluation. The importance of the engineering and practitioner case study is also outlined. The final section addresses the issue of technology standards and how they can influence the design and implementation of systems. It is concluded that there is no single ‘grand theory’ of CBT system design. Instead there are number of different disciplines and methodologies that can be used together to create usable and successful educational systems.en
dc.language.isoengen
dc.publisherUniversity of Cyprusen
dc.relation.ispartofComputer based learningen
dc.rightsinfo:eu-repo/semantics/openAccessen
dc.sourceCBLIS Conference Proceedings 2007 Contemporary Perspective on new technologies in science and educationen
dc.titleExploring the state of the art: surveying the Research landscapeen
dc.typeinfo:eu-repo/semantics/conferenceObjecten
dc.subject.uncontrolledtermCBT software designen
dc.subject.uncontrolledtermResearch approachesen
dc.subject.uncontrolledtermMethodologyen
dc.subject.uncontrolledtermSoftware engineeringen
dc.subject.uncontrolledtermCase studiesen
dc.contributor.conferenceorganizerLearning in Science Group, University of Cyprusen


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