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dc.contributor.authorFamakinwa, Oladejien
dc.contributor.authorBarker, Philipen
dc.contributor.authorvan Schaik, Paulen
dc.contributor.authorOnibokun, Josephen
dc.coverage.spatialCY - Λευκωσίαen
dc.creatorFamakinwa, Oladejien
dc.creatorBarker, Philipen
dc.creatorvan Schaik, Paulen
dc.creatorOnibokun, Josephen
dc.date.accessioned2016-02-01T09:36:22Z
dc.date.available2016-02-01T09:36:22Z
dc.date.issued2007
dc.identifier.urihttp://hdl.handle.net/10797/14555en
dc.descriptionΠεριέχει το πλήρες κείμενοel
dc.description.abstractMobile technologies in one form or another are having a significant impact on the way teaching and learning are delivered within all levels of the curriculum. Bearing this in mind, we have recently started to explore ways in which such technology (particularly, mobile phones) could be utilised in a university environment. A mobile phone application was implemented using principles of electronic performance support systems (EPSS). These principles state that human ability is inherently limited - cognitively and physically - and will benefit from external support usually in the form of electronic tools. These tools must be made available at the point of need, provide task-oriented support and should be tailored to the specific needs and skill-levels of their users in order to improve their task performance or cognitive ability. The application was designed to support learning, by university students, about how academic libraries organise their books using classification systems such as the Dewey Decimal Classification (DDC) system. Previous research has demonstrated the lack of knowledge and skills of our students in using the DDC, which our application aims to address. The application was adapted from a desktop EPSS tool previously built by the authors for use by first-year university students. The desktop tool was made up of a PowerPoint presentation which provided a tutorial on the DDC and decimal number system using text, images, audio, video and interactive elements. The tool also contained two computer games which provided a simulation for the students to practice what they had learnt from the tutorial. This paper briefly discusses the problems encountered in converting the desktop tool to the mobile phone platform. It also addresses some of the issues raised by students learning on mobile devices and presents the results of a preliminary evaluation undertaken with students studying at the University of Teesside.en
dc.language.isoengen
dc.publisherUniversity of Cyprusen
dc.relation.ispartofInformation and communication technologyen
dc.rightsinfo:eu-repo/semantics/openAccessen
dc.rightsOpen Accessen
dc.sourceCBLIS Conference Proceedings 2007 Contemporary Perspective on new technologies in science and educationen
dc.titleExploring the use of mobile technology for delivering electronic supporten
dc.typeinfo:eu-repo/semantics/conferenceObjecten
dc.subject.uncontrolledtermElectronic performance supporten
dc.subject.uncontrolledtermMobile technologyen
dc.subject.uncontrolledterme-learningen
dc.subject.uncontrolledtermm-learningen
dc.subject.uncontrolledtermDigital librariesen
dc.contributor.conferenceorganizerLearning in Science Group, University of Cyprusen
dc.contributor.coordinatorConstantinou, Constantinos P.en


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