dc.contributor.author | Malamos, Athanasios G. | en |
dc.contributor.author | Sympa, Paraskevi V. | en |
dc.contributor.author | Mamakis, Georgios | en |
dc.contributor.author | Kaliakatsos, Yannis | en |
dc.coverage.spatial | CY - Λευκωσία | en |
dc.creator | Malamos, Athanasios G. | en |
dc.creator | Sympa, Paraskevi V. | en |
dc.creator | Mamakis, Georgios | en |
dc.creator | Kaliakatsos, Yannis | en |
dc.date.accessioned | 2016-02-03T06:14:05Z | |
dc.date.available | 2016-02-03T06:14:05Z | |
dc.date.issued | 2007 | |
dc.identifier.uri | http://hdl.handle.net/10797/14570 | en |
dc.description | Περιέχει το πλήρες κείμενο | el |
dc.description.abstract | Mathematics is “a world of variables” of nature that lies between philosophy and reality. New technologies are
nowadays added as an innovative variable that targets on taking the role of a more sufficient, meaningful and
entertaining way for students to interfere in mathematical concepts, than those that are usually preferred in
classrooms. Has there been enough effort to develop more attractive and tempting approaches in math’s education
through graphical environments and virtual reality, few have only achieved to “tickle” students willingness to
learn mathematics. But, is it really the aesthetics and the graphical environment of educational software the only
factors on which researchers should be based for the development of such technologies, or is there a more
underlying aspect they should detect the issue from? Is it possible to develop a mathematical educational platform
that finds application of mathematical concepts in real life? In order to address this issue, we are presenting an
educational platform that introduces application of math concepts in real life through a motivating and interactive
three dimensional environment. | en |
dc.language.iso | eng | en |
dc.publisher | University of Cyprus | en |
dc.relation.ispartof | Mathematics education | en |
dc.rights | info:eu-repo/semantics/openAccess | en |
dc.rights | Open Access | en |
dc.source | CBLIS Conference Proceedings 2007 Contemporary Perspective on new technologies in science and education | en |
dc.title | Evie-m (educational virtual environment Mathematics) an alternative approach for an Educational strategy game for mathematics | en |
dc.type | info:eu-repo/semantics/conferenceObject | en |
dc.subject.uncontrolledterm | Virtual Reality | en |
dc.subject.uncontrolledterm | Mathematics | en |
dc.subject.uncontrolledterm | Educational Applications/Games | en |
dc.contributor.conferenceorganizer | Learning in Science Group, University of Cyprus | en |
dc.contributor.coordinator | Constantinou, Constantinos P. | en |