dc.contributor.author | Sen Gupta, G. | en |
dc.contributor.author | Lim, Y.S. | en |
dc.contributor.author | Messom, C. H. | en |
dc.contributor.author | Demidenko, S. | en |
dc.contributor.author | Mukhopadhyay, S.C. | en |
dc.contributor.author | Pinder, D.N. | en |
dc.coverage.spatial | CY - Λευκωσία | en |
dc.creator | Sen Gupta, G. | en |
dc.creator | Lim, Y.S. | en |
dc.creator | Messom, C. H. | en |
dc.creator | Demidenko, S. | en |
dc.creator | Mukhopadhyay, S.C. | en |
dc.creator | Pinder, D.N. | en |
dc.date.accessioned | 2016-02-16T08:39:59Z | |
dc.date.available | 2016-02-16T08:39:59Z | |
dc.date.issued | 2003 | |
dc.identifier.uri | http://hdl.handle.net/10797/14693 | en |
dc.description | Περιέχει το πλήρες κείμενο | el |
dc.description.abstract | Robot Soccer has become increasingly popular over the last decade as a platform for education and entertainment. It is a powerful vehicle for dissemination of scientific knowledge in a fun and exciting manner. It encompasses several technologies – embedded micro-controller based hardware, wireless radio-frequency data transmission, dynamics and kinematics of motion, motion control algorithms, real-time image capture and processing, multiagent collaboration, programming and mechatronics in general. With very user-friendly Graphical Interfaces (GUI), different elements of scientific principles can be explored and experimented with by interacting with the system. The results of experiments are presented instantaneously. Since the systems from two teams perform in a competitive environment, there is tremendous excitement too. This itself is a great attraction for students, from primary schools to tertiary education level. The key features of the Robot Soccer Games and how it is used in
learning mathematical, scientific and engineering concepts are presented in this paper. | en |
dc.language.iso | eng | en |
dc.publisher | Department of Educational Sciences, University of Cyprus | en |
dc.relation.ispartof | Information and communication technology | en |
dc.rights | info:eu-repo/semantics/openAccess | en |
dc.rights | Open Access | en |
dc.source | CBLIS Conference Proceedings 2003 Volume I: New Technologies and their applications in education | en |
dc.title | Robot soccer: integrated framework for Multidisciplinary hi-tech education | en |
dc.type | info:eu-repo/semantics/conferenceObject | en |
dc.subject.uncontrolledterm | Robot soccer game | en |
dc.subject.uncontrolledterm | Vision theory | en |
dc.subject.uncontrolledterm | Control algorithms | en |
dc.subject.uncontrolledterm | Radio frequency transmission | en |
dc.subject.uncontrolledterm | Programming | en |
dc.subject.uncontrolledterm | Embedded systems | en |
dc.subject.uncontrolledterm | Computer based learning | en |
dc.subject.uncontrolledterm | Graphical user interface | en |
dc.subject.uncontrolledterm | Interactive software | en |
dc.contributor.conferenceorganizer | Learning in Physics Group, University of Cyprus | en |
dc.contributor.coordinator | Constantinou, Constantinos P. | en |