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dc.contributor.authorSen Gupta, G.en
dc.contributor.authorLim, Y.S.en
dc.contributor.authorMessom, C. H.en
dc.contributor.authorDemidenko, S.en
dc.contributor.authorMukhopadhyay, S.C.en
dc.contributor.authorPinder, D.N.en
dc.coverage.spatialCY - Λευκωσίαen
dc.creatorSen Gupta, G.en
dc.creatorLim, Y.S.en
dc.creatorMessom, C. H.en
dc.creatorDemidenko, S.en
dc.creatorMukhopadhyay, S.C.en
dc.creatorPinder, D.N.en
dc.date.accessioned2016-02-16T08:39:59Z
dc.date.available2016-02-16T08:39:59Z
dc.date.issued2003
dc.identifier.urihttp://hdl.handle.net/10797/14693en
dc.descriptionΠεριέχει το πλήρες κείμενοel
dc.description.abstractRobot Soccer has become increasingly popular over the last decade as a platform for education and entertainment. It is a powerful vehicle for dissemination of scientific knowledge in a fun and exciting manner. It encompasses several technologies – embedded micro-controller based hardware, wireless radio-frequency data transmission, dynamics and kinematics of motion, motion control algorithms, real-time image capture and processing, multiagent collaboration, programming and mechatronics in general. With very user-friendly Graphical Interfaces (GUI), different elements of scientific principles can be explored and experimented with by interacting with the system. The results of experiments are presented instantaneously. Since the systems from two teams perform in a competitive environment, there is tremendous excitement too. This itself is a great attraction for students, from primary schools to tertiary education level. The key features of the Robot Soccer Games and how it is used in learning mathematical, scientific and engineering concepts are presented in this paper.en
dc.language.isoengen
dc.publisherDepartment of Educational Sciences, University of Cyprusen
dc.relation.ispartofInformation and communication technologyen
dc.rightsinfo:eu-repo/semantics/openAccessen
dc.rightsOpen Accessen
dc.sourceCBLIS Conference Proceedings 2003 Volume I: New Technologies and their applications in educationen
dc.titleRobot soccer: integrated framework for Multidisciplinary hi-tech educationen
dc.typeinfo:eu-repo/semantics/conferenceObjecten
dc.subject.uncontrolledtermRobot soccer gameen
dc.subject.uncontrolledtermVision theoryen
dc.subject.uncontrolledtermControl algorithmsen
dc.subject.uncontrolledtermRadio frequency transmissionen
dc.subject.uncontrolledtermProgrammingen
dc.subject.uncontrolledtermEmbedded systemsen
dc.subject.uncontrolledtermComputer based learningen
dc.subject.uncontrolledtermGraphical user interfaceen
dc.subject.uncontrolledtermInteractive softwareen
dc.contributor.conferenceorganizerLearning in Physics Group, University of Cyprusen
dc.contributor.coordinatorConstantinou, Constantinos P.en


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