New interactive decision games implemented in dega environment
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Date
2001Author
Filipowicz, W.
Czuchra, W.
Jedrzejowicz, P.
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Interactive decision games are specifically designed to simulate options and issues of the uncertainty and
complexity involved in decision making. Games are used in a PBL (problem based learning) situations, where
students are exposed to simulated real-life problems, and learn during the process of solving them. We have
already reported (CBLIS’97 and CBLIS’99) on the project involving design and implementation of a
computerised environment called DEGA (DEcision GAmes), which can be used to teach and learn problem
solving and decision making. The proposed computer environment has been designed as a distributed software
system in which users can create, access and play decision games using various available tools and functions.
The tools enable, on one hand, to design a simulated model of the decision problem, present it to students, set its
initial conditions and suggest format and content of the reports on game results. On the other hand, each
participating student is able to view a description of the problem at hand, use available decision-aid software
packages to generate and evaluate possible solutions, input final solution, view reports on decisions taken and
their results. In this paper we focus on presenting our experiences in using DEGA environment as a tool for
developing two selected interactive decision games in the field of transportation and business.