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dc.contributor.authorKavakli, Manolyaen
dc.contributor.authorThorne, Jasonen
dc.coverage.spatialCY - Λευκωσίαen
dc.creatorKavakli, Manolyaen
dc.creatorThorne, Jasonen
dc.date.accessioned2016-02-25T08:22:14Z
dc.date.available2016-02-25T08:22:14Z
dc.date.issued2003
dc.identifier.urihttp://hdl.handle.net/10797/14784en
dc.descriptionΠεριέχει το πλήρες κείμενοel
dc.description.abstractThis paper describes knowledge structuring as a learning strategy in design education. Given that education is the knowledge transfer from one intelligent system to another, we discuss two main characteristics of education: knowledge acquisition and knowledge structuring. In this paper we apply knowledge acquisition methods used by knowledge engineers as an active learning strategy in computer supported design education1. Students as the users of the Internet (large knowledge base) should be introduced to knowledge acquisition and knowledge structuring methods as well as search engines. In current educational strategies students are often treated as passive recipients of knowledge. In higher education, students should be provided with the ability to extract the acquired knowledge from distributed knowledge sources as well as from their teachers. We also investigate the nature of computer based learning in a virtual design studio and suggest a model to improve the learning experience. We gain data from a virtual design studio established between Istanbul Technical University and the University of Sydney, where students in teams with their distant partners designed the Sydney 2000 Olympic village by using ActiveWorlds2. In the analysis of this virtual design studio, we discuss five hypotheses related to using Knowledge Acquisition as an active learning strategy to improve the process of computer based learning. We use the analogy of developing an expert system in the way of explanation. In this analogy, students are analogous to Knowledge Engineers, designers to Knowledge Based Systems, teachers to domain experts and the learning process to the Knowledge Acquisition process. We conclude by indicating advantages in using Knowledge Engineering methods in the acquisition of design knowledge to build a knowledge base.en
dc.language.isoengen
dc.publisherDepartment of Educational Sciences, University of Cyprusen
dc.relation.ispartofNew technologiesen
dc.rightsinfo:eu-repo/semantics/openAccessen
dc.rightsOpen Accessen
dc.sourceCBLIS Conference Proceedings 2003 Volume II: The educational potencial of new technologiesen
dc.titleKnowledge acquisition in distance educationen
dc.typeinfo:eu-repo/semantics/conferenceObjecten
dc.subject.uncontrolledtermKnowledge acquisitionen
dc.subject.uncontrolledtermDistance educationen
dc.subject.uncontrolledtermLearning strategiesen
dc.subject.uncontrolledtermVirtual design studiosen
dc.contributor.conferenceorganizerLearning in Physics Group, University of Cyprusen
dc.contributor.coordinatorConstantinou, Constantinos P.en


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