Planning, designing and evaluating CBL hypermedia applications
This paper presents some criteria about how to plan, design, evaluate and use a CBL hypermedia application. In our university, four years ago, we started a new program called "Multimedia Integrated Model for Active Learning" (MIMAL). During the development of this program we have found out some basic guidelines for building sound hypermedia CBL applications and for using them properly. These include: planning carefully the project, developing wisely the content, designing a good layout, proper evaluation of the final application, and distributing/managing the application. We present here also a sample application: an instructional package for teaching and learning Operating Systems built and distributed following these guidelines. The project team was split into four sub-teams – each one of them used a different hypermedia authoring technology (GLpro/Gmedia, FrontPage/Microsoft, Java/SUN, and TOOLBOOKII/Asymetrix). The application presented here was achieved using the second sub-team’s choice, the Asymetrix solution.