Now showing items 1-20 of 691

    • 3DPublish: A Web-Based Solution for Building Dynamic 3D Virtual Museums 

      Sillaurren, S.; Aguirrezabal, P. (Multi Science Publishing, 2011-10-29)
      Today museums around the world offer their content through two basic methods: a simple view of their artworks through a content viewer, or through a custom designed 2D or 3D virtual exhibition in which the pieces and the ...
    • A hypothesis on the learning process as a basis for science curriculum development 

      Lemmer, Miriam; Lemmer, Nico T. (University of Cyprus, 2008)
      Misconceptions (also known as alternative conceptions) are a perennial problem in physics education. Research was focused worldwide on this, with limited successes achieved. The problem can be approached from different ...
    • Adaptive individualized education in e-learning 

      Kostolányová, Kateřina; Šarmanová, Jana; Takacz, Ondřej (University of Cyprus, 2010)
      This contribution deals with the proposal on a new learning model based on individual learning styles of students. It consists of three parts – The Student Module, Virtual Teacher Module and Adaptive Module. Within the ...
    • Adoption of new technologies: the next challenge 

      Varsavsky, Cristina (Pedagogical Faculty of University of Ostrava, 2001)
      Computers have been used in teaching and learning for over 30 years, but their use in undergraduate science and engineering courses is still very limited. However, there is a wealth of excellent computer based resources ...
    • Aesthetics of historical experience 

      Yershova, Liubov (2012-07)
      In my paper I analyse the possibility of the dialogue between aesthetics and history. I seek to substantiate the thesis which maintains that immediate experience of the past has aesthetic nature. The interrelation of ...
    • Affective recognition for games using body postures 

      Ζαχαράτος, Θεοχάρης; Zacharatos, Theocharis (University of Cyprus, Faculty of Pure and Applied Sciences; Πανεπιστήμιο Κύπρου, Σχολή Θετικών και Εφαρμοσμένων Επιστημών, 2012-06)
      The affective state of a player when playing a game has a significant effect on the players motivation and engagement. Recognizing players emotions during games can help game designers improve the user experience by providing ...
    • An affordable and efficient in-service training Scheme for the science teacher 

      Michaelides, P.G. (Department of Educational Sciences, University of Cyprus, 2003)
      In this paper a scheme for continuing in-school training of primary and secondary school Science teachers is presented. This system, using extensively the Internet and based on distance education methods, exhibits significant ...
    • Agent based cooperative learning System (saca) 

      Yacine, Lafifi (Pedagogical Faculty of University of Ostrava, 2001)
      Over the last several years, there has been significant progress in techniques for creating autonomous agent, i.e. systems that are capable of performing tasks and achieving goals in complex, dynamic environments. These agents ...
    • Algorithm mechanisms for reliable master - worker internet - based computing under communication uncertainty 

      Χριστοφόρου, Ευγενία; Christoforou, Evgenia (University of Cyprus, Faculty of Pure and Applied Sciences; Πανεπιστήμιο Κύπρου, Σχολή Θετικών και Εφαρμοσμένων Επιστημών, 2012-06)
      We consider Internet-based master-worker computations, where a master processor assigns, across the Internet, a computational task to a set of untrusted worker processors and collects their responses. Examples of such ...
    • Algorithmics from early years 

      Jochemczyk, Wanda; Olędzka, Katarzyna; Samulska, Agnieszka (University of Cyprus, 2010)
      We teach algorithmics at early stages of children development by means of various programming languages and ICT tools in order to develop their cognitive and mathematical skills. Computational thinking is not only a useful ...
    • An analysis of awareness of students in the utilization of technology 

      Morgil, Inci; Yücel, A. Seda; Seçken, Nilgün; Oskay, Ozge Özyalçın (University of Zilina, 2005)
      With the rapid advancements in technology, people are being more tied with the technological tools and materials that meet the requirements of the society. The increase of knowledge with support from technology augments ...
    • An analysis of science teachers’ classroom discourse relating to the use of models and simulations in physics 

      Gnesdilow, Dana; Smith, Garrett W.; Puntambekar, Sadhana (University of Cyprus, 2010)
      This case study provides an account of three teachers’ first attempts in implementing simulation experiments within a design-based inquiry science curriculum. We examined how three in-service teachers used simulations and ...
    • An Analytical School on the Continent: The Heritage of Brentano (Revised) 

      Gan-Krzywoszyńska, Katarzyna; Leśniewski, Piotr (2012-07)
    • Android home monitor system for post cardiosurgery patients 

      Προκοπίου, Προκόπης; Prokopiou, Prokopis (2013-09-06)
    • Animation Models In E-Learning Of Science 

      Stoffová, Veronika (University of Zilina, 2005)
      The article deals with the simulation models in e-learning applications which are the basis of controlled animation. Visualization of simulation experiments with the computer has a great significance in teaching-learning ...
    • Another way to teach non-congruency 

      Vaníček, Jiří (Pedagogical Faculty of University of Ostrava, 2001)
      New technologies in education allow and sometimes demand changes in school curricula. They enable children to look into those parts of science, which have been forbidden to them because of too high a level of required imagination ...
    • Application performance overhead and scalability for execution on virtual machines over multicore processors 

      Χαραλάμπους, Μαρία; Charalambous, Maria (University of Cyprus, Faculty of Pure and Applied Sciences; Πανεπιστήμιο Κύπρου, Σχολή Θετικών και Εφαρμοσμένων Επιστημών, 2010-06)
      Virtualization was born more than 30 years ago by IBM in an attempt to logically partition mainframe computers into separate virtual machines. As expected, despite the benefits virtualization was offering, a performance ...
    • Applications of visual knowledge representation in instruction models 

      Moise, Gabriela; Dumitrescu, Stelian (Department of Educational Sciences, University of Cyprus, 2003)
      One of the objectives of instruction process is to transfer knowledge from teachers to learners, and this knowledge has to be interpreted, to be clear and to be retained from learners. Taking in consideration one of the ...
    • Applying technology acceptance model to Measure it students’ attitude towards a hybrid Communication skills course 

      Rigopoulos, George; Keklikoglou, Ioannis; Sgouropoulou, Cleo (University of Cyprus, 2007)
      In this paper we demonstrate the application of a revised TAM model for measuring IT students’ attitude towards eLearning for a hybrid communication skills module. Technology Acceptance Model (TAM) in its original form and ...
    • An approach to distributed collaborative science learning in a multicultural setting 

      Vázquez-Abad, Jesús; Brousseau, Nancy; Vézina, Mylène; Dorado, Alicia Martínez; de Verjovsky, Janet Paul; Carvajal, Enna; Guzman, Maria Luisa; Waldegg, Guillermina C. (Department of Educational Sciences, University of Cyprus, 2003)
      There is growing interest among educators in studying communities of learning and practice, particularly those supporting a social construction of knowledge through collaboration assisted by information technologies. We ...